Massive Loop:
Development History
2018: Pre-alpha
The pre-alpha demo of Massive Loop included oculus rift support, the ability to load custom objects (in the .glb format only). It also included the beginnings of custom node scripting
and a small core asset library for users.
2019: Massive Loop Alpha 0.1
The alpha 0.1 version built on the pre-alpha adding multi-user networking support
the ability to save worlds online to a central repository.
2020: Massive Loop Alpha 0.2
The alpha 0.2 build is currently in development. It includes a vast
number of new features including a
- New Avatar System
- Ability to Load multiple formats (.fbx, .obj, .stl, .glb)
- VR shopping features
- Completely new object model allowing you to build and save custom objects
- Support for Rift, Quest, Vive and Valve Index, Windows MR
- Re-designed Lobby
- Improved networking capabilities
- A large 2 GB core asset library
- Online account management
- Enhanced building tools
- And more